Friday 24 August 2012

Core Values

Thematically Appropriate


I mentioned last post that I had an army theme.  It's probably worth elaborating on a little.  For various, not overly interesting to anyone else roleplay based reasons, my army is going to be a necromancy only army.  So no vampires (in a Vampire Counts army!), no vampiric things (like varghulfs), no units I think are ugly and certainly no living things!  (Beyond the necromancers themselves, that is.)  It's probably (definitely) not the best way to play a Vampire Counts army, but I'm not playing to win, I'm playing with friends.  (This may change.  I'm a competitive bugger.)

So what am I allowed then?  Well, basically it's skeletons, zombies, skeletons riding things and spirits (there are quite a few of these).  Largely, we're talking non-sentient undead.  Your classic shambling hordes, backed up by some ghosts.

Tuesday 21 August 2012

In The Beginning

What the hell am I doing?

Look, this was never my plan. I was never that in to Games Workshop stuff. I played 40K for a few months - you know, about long enough to get over that first "wow, these guys have chainsaws!" moment and realise that you really, really suck at painting - before the obsession went the way of all hobbies. Happily I moved on, safe in the knowledge that tiny plastic men would never again rule my life...

Fast forward to a couple of months ago. A group of disparate ragamuffin former employees are called in to the Edinburgh Games Workshop store for pizza, painting and p... p... pnostalgia. I am not one of them. (For fairly obvious reasons, given that I never worked there.) However, Andy Law and Andy Leask were, and the Warhammer bug bite them hard. Soon, Andy's forum was filled with talk of Warhammer Fantasy Battle and our pre-roleplay chat was a confusing swirl of armies, campaigns and painting techniques. But I didn't mind. I wasn't going to join in or anything. I'm crap at painting. I don't have the time. Or the money. Or...

Raaargh.
Balls.