Andy, fill your boots.
http://goo.gl/inzkm1
Teatime Of The Dead
Being a cautionary tale as to why one should not be dragged into expensive hobbies involving tiny plastic men (and women).
Saturday, 5 March 2016
Sunday, 14 October 2012
Cry Havoc
Team, Errr, Who's The Werewolf Again?
I've talked before about my general hatred of Games Workshop's dire Dire Wolf models. (Do you see what I did there?) I've also complained about painting skellies and zombies to the point that even I'm tired of me banging on about them. The ghouls core units are still out (living things), but dire wolves are a possibility, if only I could find models I was happy with. An internet trawl reveals two things. One, there aren't many undead wolf models out there that don't suck. Two, I have no patience of searching for minis on the internet. Fortunately, Andy Leask rode to the rescue with his fabulous wolf rider conversions.
Andy Leask's Wolf Riders (sorry for "borrowing" the photo, Andy!) |
Sunday, 7 October 2012
Paint It Black
Royale With Cheese
As I had a Date With Destiny (or at least with Orcs and the Empire) yesterday, I've been painting like a maniac to enable me to field a reasonable army. Even with my crunch production skills, I was still the limiting faction, points wise, at the Lawhammer hosted Battle Royale. It was fun though and it did give me a kick up the backside to get on with a couple of units I've been putting off of late. So without further ado, let's meet our new friends!
Black Knights
Ahh, cavalry. The thunder of hooves, the clank of armour, the err... creaking of skeletal horses. OK, so skeletal cavalry perhaps lack some of the romance of knights in shining armour, but they make up for it in two important respects. One, they are pretty hard. Two, they are easy to paint! That's a win in my book.
Black Knights, with barding and lances, ready to charge. |
Friday, 5 October 2012
The Dark Knight Rises
Not a proper post, just a short update. Having painted solidly for 5 hours, I've managed to get a unit of Black Knights ready in time for a (theoretical) fight tomorrow. That is, assuming that Nurgle has not struck down the Lawhammerers too badly. Anyway, here's a sneak preview of my newest cavalry unit.
Wednesday, 3 October 2012
Noooooooooooooo!
If I may borrow from Andy Leask for a moment, noooooooooooooo!
First paint pot top disaster of the hobby. Abbadon Black all over all my other pots. Stupid lid.
The most annoying thing? I haven't even used that colour for weeks. What the hell happened? Was it jealous?
First paint pot top disaster of the hobby. Abbadon Black all over all my other pots. Stupid lid.
The most annoying thing? I haven't even used that colour for weeks. What the hell happened? Was it jealous?
Tuesday, 2 October 2012
Dem Bones
Today marks an important day in the life of the Teatime of the Dead army. For today I have...
Painted five skeletons!
I know what you're thinking. "That's more than five skeletons, idiot. Also, big whoop." To Which I counter, "True, but I wanted to show off the whole unit. Also, those are five Very Important Skeletons."
Why? Because those skellies mean that I can now field a fully legal, fully painted 1,000 point army!
Painted five skeletons!
One skeleton, ah ah ahh... Two skeletons, ah ah ahh... Three... you know what, even I'm bored of this joke now. |
I know what you're thinking. "That's more than five skeletons, idiot. Also, big whoop." To Which I counter, "True, but I wanted to show off the whole unit. Also, those are five Very Important Skeletons."
Why? Because those skellies mean that I can now field a fully legal, fully painted 1,000 point army!
Sunday, 16 September 2012
A Converted Try
I've mentioned before that there's a role-play based reason behind my army. It's now reached the point where I actually have an army, so it's perhaps time to address this reason and add it to my shambling horde. This reason has a name.
Eichengard.
OK, that's a name that will mean precisely bugger all to anyone who's not Andy, Andy, Lindsay or Dan. Eichengard is my character in Andy's WFRP campaign who, for reasons I am not yet sure we fully understand, began manifesting necromancy spontaneously. This went on for a while, resulting in him developing an allergy to sunlight and a personality best described as "-5% to all fellowship tests". Then various things happened to limit the worst aspects of the necromancy, then we went into spaaaaaaaaaaaaaace and the whole thing became a touch irrelevant. (Until we returned, anyway. God knows what's going to happen this Sunday.)
So, when it came to choosing a WFB army, I picked the undead witht he thought of having an alternate reality Eichengard leading them. A reality where he went fully down the path of corruption and dhar. A reality where he still had his sunlight issues and no hair, thanks to an inopportunely timed Tzeentch's curse. Hence the "no vampires" rule I'm working with. Eichengard also had a variety of spells for skellies, zombies and spirits, but nothing beastial, thus explaining the "no beasts" rule.
Now, as mentioned in the previous post, I've realised I could do with an extra wizard in my army. I've had my eye on a conversion for Eichengard for a while, so now seemed like as good an opportunity as any. The thing is, because he was never a magister character, nor really a proper necromancy, I want my Eichengard mini to represent that. He should be Eichengard, not some wizard. He should be wearing a frock coat and carrying pistols and a rapier, not garbed in robes with books and a staff. So there's going to be a bit of work involved in this. Thankfully, I found a nice starting model.
Eichengard.
OK, that's a name that will mean precisely bugger all to anyone who's not Andy, Andy, Lindsay or Dan. Eichengard is my character in Andy's WFRP campaign who, for reasons I am not yet sure we fully understand, began manifesting necromancy spontaneously. This went on for a while, resulting in him developing an allergy to sunlight and a personality best described as "-5% to all fellowship tests". Then various things happened to limit the worst aspects of the necromancy, then we went into spaaaaaaaaaaaaaace and the whole thing became a touch irrelevant. (Until we returned, anyway. God knows what's going to happen this Sunday.)
So, when it came to choosing a WFB army, I picked the undead witht he thought of having an alternate reality Eichengard leading them. A reality where he went fully down the path of corruption and dhar. A reality where he still had his sunlight issues and no hair, thanks to an inopportunely timed Tzeentch's curse. Hence the "no vampires" rule I'm working with. Eichengard also had a variety of spells for skellies, zombies and spirits, but nothing beastial, thus explaining the "no beasts" rule.
Now, as mentioned in the previous post, I've realised I could do with an extra wizard in my army. I've had my eye on a conversion for Eichengard for a while, so now seemed like as good an opportunity as any. The thing is, because he was never a magister character, nor really a proper necromancy, I want my Eichengard mini to represent that. He should be Eichengard, not some wizard. He should be wearing a frock coat and carrying pistols and a rapier, not garbed in robes with books and a staff. So there's going to be a bit of work involved in this. Thankfully, I found a nice starting model.
Older than I would expect a Witch Hunter to live to be. |
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