Eichengard.
OK, that's a name that will mean precisely bugger all to anyone who's not Andy, Andy, Lindsay or Dan. Eichengard is my character in Andy's WFRP campaign who, for reasons I am not yet sure we fully understand, began manifesting necromancy spontaneously. This went on for a while, resulting in him developing an allergy to sunlight and a personality best described as "-5% to all fellowship tests". Then various things happened to limit the worst aspects of the necromancy, then we went into spaaaaaaaaaaaaaace and the whole thing became a touch irrelevant. (Until we returned, anyway. God knows what's going to happen this Sunday.)
So, when it came to choosing a WFB army, I picked the undead witht he thought of having an alternate reality Eichengard leading them. A reality where he went fully down the path of corruption and dhar. A reality where he still had his sunlight issues and no hair, thanks to an inopportunely timed Tzeentch's curse. Hence the "no vampires" rule I'm working with. Eichengard also had a variety of spells for skellies, zombies and spirits, but nothing beastial, thus explaining the "no beasts" rule.
Now, as mentioned in the previous post, I've realised I could do with an extra wizard in my army. I've had my eye on a conversion for Eichengard for a while, so now seemed like as good an opportunity as any. The thing is, because he was never a magister character, nor really a proper necromancy, I want my Eichengard mini to represent that. He should be Eichengard, not some wizard. He should be wearing a frock coat and carrying pistols and a rapier, not garbed in robes with books and a staff. So there's going to be a bit of work involved in this. Thankfully, I found a nice starting model.
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Older than I would expect a Witch Hunter to live to be. |